intuition.
all domains 22 concepts · 4 acts

Linear Algebra

The math of space, motion, and data, seen instead of memorized. Every idea here is a transformation you can picture. This is the exact spine you climb before machine learning, physics, or graphics.

Act I

The objects

6 concepts
  1. 1
    The vector

    Start with one arrow, and the decision that makes everything else possible.

  2. 2
    Adding and scaling

    Only two operations exist here. Everything later is built from them.

    needs first: vectors
  3. 3
    Linear combinations

    Scale, add, and find out how much of the plane you can cover.

    needs first: vector arithmetic
  4. 4
    Span and basis

    Everything a set of vectors can reach, and the smallest set that reaches it.

    needs first: linear combination
  5. 5
    Independence

    A test for whether a new vector is pulling its weight.

    needs first: span and basis
  6. 6
    Subspaces and dimension

    The flat worlds living inside a bigger space, and how to count their size.

    needs first: linear independence
Act II

The motions

4 concepts
  1. 7
    Transformations

    Stop moving one arrow. Move all of space at once.

    needs first: span and basis
  2. 8
    The matrix

    Why that row-times-column rule is not arbitrary at all.

  3. 9
    Multiplication

    Do one motion, then another, and collapse both into a single matrix.

    needs first: the matrix
  4. 10
    Into three dimensions

    One more basis vector, and nothing else changes.

Act III

The structure

5 concepts
  1. 11
    The determinant

    One number for how much a transformation stretches space, and whether it flips.

  2. 12
    Determinant as volume

    The same number in 3D, measuring volume and catching flatness.

  3. 13
    Rank and collapse

    Two matrices that look almost identical. One loses a whole dimension.

    needs first: determinant, subspaces
  4. 14
    Running it backwards

    Solving a system is asking a motion to reverse. Sometimes it cannot.

  5. 15
    The null space

    The directions a transformation destroyed, and why solutions come in families.

Act IV

The payoff

7 concepts
  1. 16
    The dot product

    A number measuring how much two vectors agree, and a perfect test for right angles.

  2. 17
    The cross product

    Two vectors in 3D, and the vector standing perpendicular to both.

  3. 18
    Change of basis

    The same arrow, described in a different language.

    needs first: inverse, span and basis
  4. 19
    Eigenvectors

    Almost every arrow gets knocked off its line. Find the ones that refuse.

  5. 20
    Diagonalization

    Use the eigenvectors as your axes, and the transformation becomes trivial.

  6. 21
    Symmetric matrices

    The best-behaved matrices of all, with a guarantee you can rely on.

    needs first: diagonalization
  7. 22
    PCA: the destination

    Eigenvectors of real data, and why they are the directions that matter.

    needs first: symmetric matrices
Where this leads

Machine Learning

This was never abstract for its own sake. Eigenvectors become PCA. Linear transformations become the layers of a neural network. Every step here was already walking toward here.