Independence
You have seen redundancy twice now: added nothing to . Time to make that precise, because "points in a different direction" is not yet a test you can apply.
The definition, built from the failure
Vectors are linearly dependent when one of them can be written as a linear combination of the others. It sits inside the span of the rest, so it extends nothing.
and : dependent, since .
and : independent. No scalar multiple of produces , because that would require the first coordinate , forcing , which gives instead.
Rotate the second vector in the visual. Almost always the pair spans the plane; at the exact instant it aligns with the first, the span snaps down to a line.
Three vectors in a plane
Take , , and . The first two already reach everywhere, so the third is reachable too: . Dependent.
This is forced, not bad luck. In a plane, any three vectors are dependent. Two independent directions already exhaust the plane, so a third has nowhere new to point. In 3D space, any four vectors are dependent, for the same reason.
Why this is the pivot of Act I
Independence is what makes a basis a basis: a basis is exactly a set that is independent and spans.
It also decides the size of things. A plane needs 2 independent vectors, no more and no fewer. That count is forced by the space itself, not by your choice of basis — and a forced number is worth naming.
Next: naming it, and finding the flat worlds hiding inside bigger spaces.