Determinant as volume
In the plane the determinant scaled area. Add a dimension and the story is identical with one word swapped.
Drag to orbit. The unit cube sits on , , with volume 1. The transformation turns it into a slanted box, and the determinant is the factor its volume changed by.
A case you can verify
Read the columns: doubles, triples, is untouched. The unit cube becomes a box, volume 6. The determinant is 6, and here it is simply the product of the diagonal entries, because nothing was tilted.
Watching a dimension die
Let the visual run until the box goes flat. The readout slides toward zero and the solid becomes a sheet with no thickness at all.
That is a 3D transformation whose output is a plane. Every point in space now lands somewhere on that plane. One full dimension has been erased, and no transformation applied afterwards can restore it — the information about where things came from is simply not there any more.
Flatten it once more and you would get a line: two dimensions gone. The determinant reports zero in both cases, which is a real limitation. It tells you that a collapse happened but not how far it went, and that gap is exactly what rank exists to fill.
Sign in 3D
A negative determinant still means orientation reversed. In 3D that is the difference between a right hand and a left hand: point your fingers along the first two basis vectors, and the third either follows your right thumb or your left. A negative determinant means the transformation swapped which hand space obeys, and no amount of rotating can fix that.
Zero keeps demanding attention. Next: exactly how many dimensions survived.